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Portal Away

An indie game developed in collaboration with game design students made in second year of university. I was the main in charge of character development, animations and prop creation. I also made around 10+ animations for these characters. Also made the starting screen UI for the game. Made using photoshop, procreate and premiere pro.

Time Taken- 2 months

Role- 2D Concept and Character Artist

Tools and Software Used- Adobe After Effects, Adobe Photoshop, Procreate, Adobe Animate and Adobe Premier Pro

Brief- This unit aims to help you to consider your future career goals and what steps you need to take to achieve them. You will explore the Creative Industries, investigating careers and roles which you can aspire to work within. You will reflect on and analyse your current skillset and consider your development needs. You will investigate and explore ways to present yourself in a professional context to help you navigate towards your intended career goals. To enable you to demonstrate achievement against the learning outcomes, the unit will be taught through a range of industry guest talks, lectures, workshops, seminars and critiques. You will be expected to actively engage with comments and feedback from your tutors and your peers to develop your skills in self-appraisal.

Process, Challenges and Solutions – I enjoyed working with other during our professional practice’s unit. I learned a great deal from the experience, and I love working in a group because everyone has different ideas that come together nicely. This project made me think about the skills I have now and the ones I want to have in the future. It pointed me in the right direction to reach my goals and get better at what I do. Since summer is coming, I can now focus on improving my skills even more. Not only that, but this project also helped me increase my online presence. As I continue to improve my skills, I can keep adding to my online presence and apply for internships and eventually full-time jobs. It gave me a taste of what the industry will be like once I graduate and helped me prepare for it. Working with Game Design students showed me how to work with different people based on their needs and deadlines. I helped them by providing artwork for their indie 2D game, and it was a great experience.

Assessing my Skills and Goals: During the professional practices project, I took a good look at the skills I currently have. It helped me see where I need to improve and what I want to achieve. Working with others showed me different ways of doing things and expanded my perspective on my craft. This assessment helped me understand the gap between my current skills and the ones I want to have. It gave me a clear idea of what I need to work on in the future.

Opportunity to Improve my Skills: With the summer break approaching, I now have the chance to focus on getting better at what I do. The project helped me identify specific areas where I need to improve. During the summer, I can concentrate on developing those skills. This focused approach will help me grow professionally.

Increasing my Online Presence: One of the best things about this project was that it helped me become more visible online. By working collaboratively and sharing my artwork, I was able to create an online portfolio and reach more people. This online presence is not only proof of my skills but also a great way to show my work to potential employers. It will be very helpful when I apply for internships and jobs.
Preparing for the Industry: This project gave me a taste of what it’s like to work in the industry after I graduate. Collaborating with Game Design students taught me how to meet different people’s needs and deadlines. It was a valuable experience that helped me develop my communication and teamwork skills. It prepared me for the challenges I will face in my future career.

Working with Game Design Students: Working with Game Design students was interesting. It gave me a good understanding of their requirements and creative process. I provided artwork for their indie 2D game, and it was a great way for me to improve my artistic skills. Collaborating with them showed me the importance of teamwork and how different talents can come together to create something amazing.
Target Audience- Indie Game Companies

Tutor Feedback- You have achieved a great deal in the Professional Practices Unit and have begun to look at how your work can be viewed in a professional context. You are starting to adapt your design and animation approach to different contexts and constraints, and this has given you an insight into how animation can work across different formats and how it might reach diverse audiences. This will help give you the confidence and the conceptual skills needed when approaching live projects and developing your profile in your professional working life. It has been an opportunity to start to reflect on your experiences so far, both within and outside of the course, and you have begun the journey of finding your voice, your subject specialism and your areas of interest.
Continue to connect with your peers and the people you have met and collaborated with so far at LCC and beyond, they may well be your first points of contact in the professional world and throughout your career you will grow and develop together.
It is important to build upon your creative momentum and continue to update, develop and carefully curate your digital profile and your portfolio as you gain more skills and experience. You can use it to help you connect with industry, building a network and showcasing your work to potential clients and employers.

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