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3D Projects

Dark Signal

Dark Signal is a stylized 3D environment project I developed over the past three months, depicting a fully operational underground surveillance room. Designed to feel immersive and dynamic, the scene is filled with high-tech monitoring equipment, industrial structures, and atmospheric lighting that enhances the sense of secrecy and control.

I took a stylized approach to the project, hand-painting most textures while using Substance Designer for key materials like metal surfaces, walls, and flooring. All assets were created in Maya and ZBrush, textured in Substance Painter, and brought to life in Unreal Engine. The project allowed me to refine my skills in texturing, lighting, and composition while exploring environmental storytelling through a blend of realism and stylization.

Morphing Along

Worked on a team of 26 people with different departments I was a substantial part of the 3D modelling team created multiple assets for the project. Also created a separate level for the game as it is a game where little clay characters compete in a family home. Also played a major role in presenting to the client (screaming goat).

Amusement Park(Freelance)

I recently completed some freelance 3D work for a startup company in India called TapNPlay. As part of the project, I created two themed game levels and designed two different characters for a hyper-casual game. The work involved crafting visually appealing environments and characters that aligned with the game's overall theme, while ensuring a smooth and engaging user experience. This opportunity allowed me to refine my skills in game design and 3D modeling, contributing to a project aimed at enhancing gameplay in the hyper-casual genre.

Sunburst Express

Step into the Sunburst Express: a luxury train journey that blends elegance with adventure, winding through a winter landscape of snow-draped mountains. This immersive 3D environment, crafted as a final major project, features two meticulously designed compartments brought to life using Maya, ZBrush, Substance Painter, Substance Designer, and Unreal Engine.

Wall stylized (Substance Designer)

This custom-made stylized wood texture is designed for an upcoming vibrant environment project. Created in Substance Designer, it features hand-crafted details such as exaggerated grain patterns, subtle wear, and a painterly aesthetic to complement a cohesive stylized art style. With adjustable parameters for color variation, grain intensity, and edge wear, this texture is versatile for use in flooring, furniture, or structural elements within the environment. Optimized for real-time engines, it ensures both performance and visual quality, bringing character and warmth to the stylized world.

Portal Away

An indie game developed in collaboration with game design students made in second year of university. I was the main in charge of character development, animations and prop creation. I also made around 10+ animations for these characters. Also made the starting screen UI for the game. Made using photoshop, procreate and premiere pro.

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